When “Flappy Bird” creator Dong Nguyen pulled his maddening smart Phone game from the iOS app store in February, he vowed that the game would never return — for the safety of its fans. “Flappy Bird” had become “too addictive,” he said, to the point that he was kept up at night by the guilt of having created it.
Maybe Nguyen’s new Multi Player version will be easier, and thus less appealing to addiction-prone players. Maybe he’s making some other, more clever design tweaks that will revolutionize the psychology of game Play. Or maybe Nguyen’s in for some more sleepless nights — right alongside his red-eyed, slack-jawed, utterly obsessed players.
Flappy Bird is certainly among the more confusing things in life. It was a minor hit for pretty much during its entire lifetime of about a year. Then the start of the second year brought a sudden success which turned this game into a worldwide phenomenon, raking in its developer $50,000 a day at its peak.
Maybe Nguyen’s new Multi Player version will be easier, and thus less appealing to addiction-prone players. Maybe he’s making some other, more clever design tweaks that will revolutionize the psychology of game Play. Or maybe Nguyen’s in for some more sleepless nights — right alongside his red-eyed, slack-jawed, utterly obsessed players.
Flappy Bird is certainly among the more confusing things in life. It was a minor hit for pretty much during its entire lifetime of about a year. Then the start of the second year brought a sudden success which turned this game into a worldwide phenomenon, raking in its developer $50,000 a day at its peak.
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